We recently celebrated our 1-year anniversary of joining Star Stable! (Our first Star Stable screenshot - see below - was taken on 2/5/23, but we think we actually created our account on the 3rd or the 4th.)
All 7 have been carefully picked out, fully trained, cared for daily (barring internet or game malfunctions), and given equal riding time, might I add. These are some very lucky virtual horses!
We decided to each come up with a Star Stable goal for year 2, and here's what we said:
Me: buy a halter for every horse. (Tigertin looks so cute in hers!)
Felicity: buy a third horse with spots
Julie: expand the stable at least once, so we'll have room for another 7 horses
Lily: meet the missing star riders, Lisa and Anne, officially
Will we reach these goals by next February? I think there's a good chance!
The recent game updates have been largely Hollow Woods-related. These all seem to be here to stay, so we haven't seen the urgency to go investigate Hollow Woods immediately. The snow disappeared with the 2/7 update, which seems kind of early, but I guess they wanted it gone for maximum impact of the non-wintery magical forest activities. We're slightly sad Clara is having to retire her cute wintery sweaters already, and we miss the Northern Lights. Other than that, we're enjoying everything being green again.
We've been getting a merciful lull in the snow in real life too. It even hit 60 degrees one day this week, which is highly unusual for Feb. in Michigan. We were also startled awake late on Thursday night to a big boom of thunder from a full-on thunderstorm. This is all largely thanks to El Niño and global climate change, we assume, but wow, so bizarre! We're diving back into the seasonable 30's for the foreseeable future, though, so our sweaters aren't going anywhere for a while.
If we haven't been out in Hollow Woods chasing fireflies and unicorns, what have we been doing on Star Stable? Well, most of the time, just routine daily races and stable chores to make Jorvik shillings, which we then spend on hay. Unexciting, yes, but we still haven't given in entirely to buying stable care with star coins and like to care for all 7 horses ourselves when we can. We have had time for some questing on weekends, though. See the screenshots below for some highlights!
playing hide-and-seek with the annoying twins: always seeking
Good thing there was a fire extinguisher! Jamie still sent out the charred baked goods.
This poor lady ended up pinned under her own cart when her horse was spooked. Even worse, her horse ran off, and her load of Jorvik root was stolen.
Clara and Brighty to the rescue! They freed Isabel and brought her home.
...then found her horse and brought him home.
(Why is the the horse wearing a saddle and not a harness?)
multiple angry swarms of bees - what a nightmare! Clara bravely righted the toppled hive boxes while avoiding the swarms.
a much less scary task: transporting a box of swamp insect specimens for a professor to study
the New Hillcrest - South Hoof bridge pre-repair
the same bridge after Clara's repairs. This fix was a lot less labor-intesive than the fix of the bridge to the Harvest Counties
Donald, the guy who was supposed to be fixing the bridge, had a crippling fear of heights.
Clara helped him face his fear by slowly crossing the bridge with him once repairs were complete.
He did it!
This poor husband and father had isolated himself in an underground bunker because he was slowly losing his mind after being infected by poisonous swamp water. Yikes!
The resident alchemist was able to explain:
The cure: Jorvik root. But how to get Terrance to ingest some, when his poisoned mind wouldn't let him eat it? The solution: have the alchemist put Jorvik root in lip balm. When Terrance came one last time to kiss his wife goodnight, she had slathered on the lip balm and was ready to save him.
It worked!
His wife even made amends with Isabel, since she was the one responsible for spooking Isabel's horse and stealing the Jorvik root. A happy ending for everybody!
Another lengthy quest has been trying to find and rescue Nightdust the wild Welshie and his other stolen herd mates. Long story, but Madison, the girl who's bonded with Nightdust, ended up here: in Aideen's Plaza, in the trunk of Carl's car.
Clara eventually managed to swipe Carl's keys and free Madison.
I love how we get the British English translation here, ha ha.
Carl took off in his car - somehow he got the keys back? Madison still has his briefcase, though, and is trying without success to convince her dad to open it before returning it. (Surely it will contain incriminating evidence.) That's where we left it for now.
...and finally, two less high-stakes recent quests.
one involved attracting and then scaring away pigeons for an old guy in a park:
in another, we took this young woman to Cape West Fishing Village for shopping and then gave her a ride back to Silverglade riding arena.
We discovered that anytime we jumped, she loved it, ha ha. Hence, lots of spontaneous jumping for no reason on the return trip.
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